#pragma once
#include "Graphics_Lib.h"
#include "HelpfulData.h"

class Tile
{
private:
	SpriteSheet m_tex;
	FRect m_bounds;
	int m_tileType;
public:
	V2DF m_position;
	Tile();
	~Tile();
	void initialize(V2DF pos, int tileType);
	void release();
	void render();
	void update(float dT);
	FRect getBounds();
};